What went right:
I am happy with the way my robot come out, I think he is fun and different and original. The modeling aspect of it was not too difficult, it was more fun than anything else. I think I kept the theme and art style of the character consistent.
What went wrong:
I had a hard time trying to do a 360 render of the character (bones included) even after i grouped everything and kept the pivot point the same, the render would turn out with moving limbs. This is something i have to look further into because apparently i was not the only individual with this problem.
What would I do differently
I would giver the character more definition and add glowing parts to him to make it seam more futuristic, maybe some submaps. And i would have liked to give him some weapons, may they be hand held or attached
What did I learn
From the class in general, i learned a lot. It was my first time creating male and female forms as well as a human face, I also learned that i really enjoyed it. I really like modeling and with this class i found that i am getting better and better at it. Hopefully i have a future with modeling. The unwrapping is a different story, I like unwrapping but I still have some more to learn when it comes to character unwrapping. I also learned that i really like robots and I want to model more of them!
Modeling III
Thursday, August 11, 2011
Final
Finally boomer is done. I have him constructed into two poses, a front view without bones and an action shot including bones. I have plans to fully animate a dance sequence, but thats in due time.
Tuesday, August 2, 2011
Unwrapping is like Christmas
Unwrapping is one of my favorite steps of the creation process, although this is my first character unwrap. Although I made a robot, I didn't have to follow the standard face unwrap.
When it is almost said and done, and with the textures applied, we have thus tribal robot.
When it is almost said and done, and with the textures applied, we have thus tribal robot.
Thursday, July 14, 2011
Your Face!
Just kidding, this isnt your face. But it is a face and thats what i was going for.
I still have some tweeking to do around the side of the face and the back of the head, maybe the sizing of the eyes is a tad off. Finally the ears need to be attached and extruded. But this is a good start i think.
:)
I still have some tweeking to do around the side of the face and the back of the head, maybe the sizing of the eyes is a tad off. Finally the ears need to be attached and extruded. But this is a good start i think.
:)
Monday, July 11, 2011
In Addition
after much contemplation i edited my original vision for the robots arms and legs. I designed them a bit more sleeker and smoother which gave the look of Irobot.
I modeled the wings but i still have the mount pack to finish and attach to allow the wings to pivot. Last but not least, i have to finish the feet.
I modeled the wings but i still have the mount pack to finish and attach to allow the wings to pivot. Last but not least, i have to finish the feet.
Thursday, July 7, 2011
Catching up
A lot of development has taken place since the last post, I created male and female figures, along with working on my doomer robot. I am currently working on the legs and arms of doomer and began building a face form.
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