Thursday, August 11, 2011

Post Mortem

What went right:
I am happy with the way my robot come out, I think he is fun and different and original. The modeling aspect of it was not too difficult, it was more fun than anything else. I think I kept the theme and art style of the character consistent.

What went wrong:
I had a hard time trying to do a 360 render of the character (bones included) even after i grouped everything and kept the pivot point the same, the render would turn out with moving limbs. This is something i have to look further into because apparently i was not the only individual with this problem.

What would I do differently
I would giver the character more definition and add glowing parts to him to make it seam more futuristic, maybe some submaps. And i would have liked to give him some weapons, may they be hand held or attached

What did I learn
From the class in general, i learned a lot. It was my first time creating male and female forms as well as a human face, I also learned that i really enjoyed it. I really like modeling and with this class i found that i am getting better and better at it. Hopefully i have a future with modeling. The unwrapping is a different story, I like unwrapping but I still have some more to learn when it comes to character unwrapping. I also learned that i really like robots and I want to model more of them!

Final

Finally boomer is done. I have him constructed into two poses, a front view without bones and an action shot including bones. I have plans to fully animate a dance sequence, but thats in due time.

Tuesday, August 2, 2011

Unwrapping is like Christmas

Unwrapping is one of my favorite steps of the creation process, although this is my first character unwrap. Although I made a robot, I didn't have to follow the standard face unwrap.







When it is almost said and done, and with the textures applied, we have thus tribal robot.